Pull back, let go, and watch physics do the rest. Sling moons, asteroids and satellites into orbit around planets with feelings, across 40 missions of comets, freighters, black holes and stranded astronauts.
Every shot is a slingshot, every orbit is earned, and everything that can go wrong up there absolutely will.
Survive one full lap and the object locks in for points. Tight orbits pay ×3, if you dare fly that low.
Slow bumps shove orbits around. Fast hits explode into debris that wrecks everything else. You did this.
40 missions of patrol moons, rock rings, comets, freighters, solar flares, shingle belts and black holes.
Astronauts drift, stranded and waving. Match their orbit gently and they climb aboard. Never, ever drop them.
Crashes leave permanent craters and hurt feelings. Keep it up and the planet stops being friendly about it.
The board keeps itself honest: every score is verified before it counts, and you can watch any record run played back live.
Every system ends at its star, and every one plays meaner than the last.
Press anywhere, pull back like a slingshot, release. The dotted line shows where gravity will bend your shot, and it never lies.
One full lap locks the orbit and banks the points. Locked moons keep flying, and can still get wrecked.
Comets keep a timetable, freighters hold their lanes, and the shingle never sits still. Thread it all.
Three stars means par shots, nothing lost and a clean planet. Twelve stars opens the next system.
Only verified runs make the board. The rest is between you and gravity.